Skepdick wrote: ↑Mon Sep 30, 2024 4:33 pm
bahman wrote: ↑Mon Sep 30, 2024 4:26 pm
Why? Because we need time to explain the passage of time?
No. Because language flows from left to right. Beginning to end.
It's a temporal construct. It's built into the way language works.
First you have to escape that trap.
bahman wrote: ↑Mon Sep 30, 2024 4:26 pm
What do you mean? Do you mean the characters in the computer game are cognitively closed to understand time?
Sure. What is it that the characters are going to understand? System time (as clock in the computer/game tick*tock*tick*tock); or as the clock on the programmer's desk?
bahman wrote: ↑Mon Sep 30, 2024 4:26 pm
The same language that we are using.
How could they possibly do that? They don't have a perspective "outside" of the game. You do.
The characters are first going to have to work their way to recognizing that you-the-programmer exist; and then they are going to have to work their way to your perspective. A perspective on "virtual time" and "real time".
But, they cannot. If 'the programmer' has not 'programmed' them with 'this ability'.
Obviously, if 'the programmer', itself, does not, yet, know what 'time' is, exactly, then 'that programmer' cannot 'program' the ones, in the computer, with the knowledge of what 'time' is, nor with 'the ability' to work out what 'time' is. Unless, of course, they were programmed, or installed, with 'intelligence, itself.
In which case 'they' may work out what 'time' is, exactly, before 'the programmer', itself, does.
Skepdick wrote: ↑Mon Sep 30, 2024 4:33 pm
How?
With 'intelligence'. But, obviously, you human beings could not install some thing, into something else, which you do not, yet, even fully understand, nor know, what 'it' is, exactly, and how 'it' works, exactly.