Re: Why do coin toss results seem contradictory?
Posted: Sun Sep 02, 2012 8:12 pm
But in the Monty Hall problem, they aren't independent of each other. The first person choices, if we ran them out as million times, would allow her to win 2/3rds of the time by switching. Yet, the second person who comes along, he cannot have a greater than 50% chance of winning. Therefore, the first person and the second person must make different selections to preserve the odds of winning. If the second person chose the same case the first person did, let's assume she switches every time, then he would have a 2/3rds chance of winning, when he should only have 50%. If he choses without knowing what the first person's choice his, then we can't say the probabilities shifted by increasing his information. So, what must happen is the choices of each party must differ to preserve the odds, if we were to run a simulation, this would occur. So, the preservation of the odds, must affect even seemingly independent conscious choice. That's my point.Mike Strand wrote:In the Monty Hall problem you posed, with the 1st person switching and the second person tossing a coin to decide between the two remaining doors, let's assume they share the prize if they both select the door with the prize.
The choices of the two people are independent of each other. 1st person chooses prize door with prob. 2/3; 2nd person chooses prize door with prob. 1/2.
Dealing with every possibility:
Probability that both win and have to share the prize: 2/3 times 1/2 = 1/3. (win-win)
Probability that 1st person wins and 2nd loses: 2/3 times 1/2 = 1/3. (win-lose)
Probability that 1st person loses and 2nd wins: 1/3 times 1/2 = 1/6. (lose-win)
Probability that both lose, and neither gets prize: 1/3 times 1/2 = 1/6. (lose-lose)
Note that the 1st person is twice as likely as the 2nd to be the sole winner, 1/3 vs. 1/6.
Note the four probabilities add up to 1.
We can use these to get other probabilities:
Probability that 1st person gets all or part of prize: 1/3 + 1/3 = 2/3
Probability that 2nd person gets all or part of prize: 1/6 + 1/3 = 1/2
In the coin tossing, if you had already tossed four heads in a row, and asked me what's the prob. of tossing another head, I would say 1/2, and this is the case, whether I know about your previous tosses or not. But at the start, before you started tossing, the probability of five heads in a row is 1/2 to the fifth power, or 1/32.
Another way of seeing this: By the time you asked me about the fifth toss, you already had a result that only had a 1/16 chance of occurring, and so the overall chance of getting all five as heads is 1/16 times 1/2 = 1/32. But the chance of that fifth toss alone being a head is still 1/2. All of these calculations reflect the independence of each toss.
Another way of checking independence of tosses: Record the results of successive tosses in successive columns. You'll find that the proportion of heads in each column tends to 1/2. If there are four tosses, with four columns, you'll also see that only 1/16 of the rows (after many, many tosses) have all heads (or all tails). Otherwise, you've got a coin with a memory!
The seeming contradictions in games of chance with independent basic outcomes (because coins, dice, cards have no memory) is a trick of the human brain, and it still tricks me until I start looking at it in a "hard-headed" manner.
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Probabilities can change in other ways. Take a deck of cards with half red and half black cards, 52 in all. On the first shuffle and draw, I have a 1/2 chance of drawing a red card. But if I don't place the card back into the deck, as happens in card games, the probability of drawing another red card reduces to 25/51, and the chances of drawing a black card increases to 26/51. To analyze card games thus requires a new function (other than the binomial prob. function). It's called the hypergeometric probability function. But this still doesn't mean the cards have developed a memory -- it only means the deck from which they are being drawn has changed. In tossing a coin, it's like drawing from an infinite pot with half heads and half tails. This is like "sampling with replacement". Card games are like "sampling without replacement". But all of this may be for a new topic in this forum.