QuantumT wrote: ↑Tue May 29, 2018 7:02 pmI'm here to give you a logic/mathematical/scientific, albeit counter-intuitive alternative to the models we struggle to prove. And an explanation that could once and for all remove God and thereby standard creationism from the metaphysical realm.
The model you suggest has been suggested by several others, and is hardly counter-intuitive. It is quite popular as a matter of fact.
If we are in fact a simulation being run in some supernatural realm, the runner(s) of the simulation is indistinguishable from a god. Some of the arguments you indicate below are actually good arguments, but they are the same ones used for evidence of a deity. If the simulator demands worship from you (I see no evidence of this), then you'd damn well better worship it.
It suggests a motive for the simulation though, no? Might I decide to set up a simulated ant farm for the purpose of gleaning worship (or worse, just belief) from them? Pretty pathetic of the higher-being, but who knows what floats their boat?
1. The CotWF.Here we see that only the required information (data) is occuring, when the observer (user) needs it. Vey cumputerish.
Avoiding work saves nothing if it is eventually needed.
Quantum mechanics is indescribably more complicated to compute that classic mechanics. Nothing has a position, velicity, or any other state. A complex system is in complete superposition beyond the ability to compute, requiring all terms to be computed for purposes of interference.
If you simulate collapses, you cannot simulate something like the evolution of humans, because there is zero odds of a random process hitting the particular scenario that led to there being a planet here at all, let alone humans. Take away the collapse and the humans will be in the simulation, at a pronounced cost in what the simulation needs to do.
2. Non-locality (entanglement).Perhaps the most obvious example of computing in the universe. Explaining why, seems to be an insult to your intelligence.
Do please insult. Non-locality, if true, would make the wave function of a particle a function of not just the matter within its recent light cone, but also the light cones of any particles entangled with any of the particles in the light cone of the wave function in question. This multiplies the work exponentially. I personally suspect that QM is strictly local, but the science behind yields no proof one way or the other.
3. Q-Tunneling.
Not the best circ-evindence. But I will point out that forcing electrons through a cirquit, does not qualify it as tunneling. Tunneling happens without force. So, I'll keep it anyway, as a small glitchy thingy.
Talking about forcing electrons through a wall (backwards through a one-way diode). Diodes allow current in only one direction. Transistors (pnp and npn) are essentially two diodes oriented in opposite directions, which would block current were it not for tunneling. If the effect was glitches, computers would fail all the time because they are intollerant of such faults. I suppose it explains a few blue-screens now and then, but most (99%+) of crashes are from software faults, not glitchy hardware.
4. Light Speed.The computer has a limit to it's processing power, so there is also a limit of potential in the simulation.
A simulation has no need of power. One half as powerful can do the same work in twice the time, but both will do the job. The limit is the size of the data set, and our universe seems to have an awful amount of excess dataset. If they wanted to simulate humans evolving on Earth, why not just simulate something the size of the the solar system?
As for light speed, what does that got to do with processing power??? I can simulate physics with twice the speed of light with the same processing power. All it takes is the tweak of one constant.
5. Dark Matter/Energy.Either we detect it soon or figure out where our models went wrong, or it shows that not all settings are based in nature. Some are above. For show.
Dark energy and matter are parts of the model now. If they explain things better, then nothing went wrong. The prior model was simply incomplete, and the one we have now is also known to be incomplete. None of this complexity is needed if simulation of specifically Earth was the goal. So this needless complexity and additional data seems evidence against the simulation idea again.
All this is evidence against God as well. Why create all this needless stuff if Earth and it's inhabitants are the sole purpose of the creation?
6. The Constant.
If this is the only universe there is, it seems logic that it was setup, rather than pure crazy luck. The constant gives us the exact perfect world we see and feel.
If there are other universes, the constant is irrelavant.
There is more than one constant, which makes this argument even stronger. This is the Teleological argument for a purposeful creation by a deity. So it is a good argument, because there seems to be no distinction between a runner of a simulation and a deity. Eternal inflation theory is the natural answer to this argument. It says there are multiple bubbles of spacetime, all with different dimensions and settings for the non-QM-related constants. This bubble has a good setting for the knobs.
7. Fibonacci/Golden Ratio.A computer needs rules for everything it generates. No entropy. No randomness. Rules!
If this is a rule, how does it aid the simulation? Seems to have more to do with natural selection than a fundamental deliberate rule of the universe.
8. H.Principle.
The 2nd most obvious example of computing.
I don't even know what this is. Homotopy principle (for solving differential equations) is all that came up. Seems unrelated.
9. ...string theory computercodes, it is sooooo obvious!
It would be if actual computer code was found in string theory equations. So they found a type of math in the equations for information representation in string theory that bears a close resemblance to a method of encoding (not to be confused with code) compressed data. The pop-science articles have apparently interpreted the finding as a discovery of actual computer code in string theory.
10. Math.Multiverse or Zeroverse (virtual universe).
This just says there is some other guy with a similar idea. Why don't you use his arguments if they're so sound? VR is just simulation of experience to a real experiencer (BIV scenario). A simulation creates its own experiencer if it happens to have them. Only the latter is a universe.