Hmm that's quite interesting. But if you could explain it further, if somehow we would stop gratuitously making money somehow the world economy might stabilise. Or are you saying that it only worked in a narrow country at the time because the value of money then became fixed if the the faction in question was not printing money whose value could not be established with actual material wealth.
I think I can agree that all countries back then had assetts that were represented by currency, you print more money you devalue a currency becuase the basis of the currency which are actual real world assets are devalued. That of course seems self evident in the real world at the time. In modern times well money has become so abstract that such simple means are no longer apt, after all the gold standard was abandoned nearly a century ago by most countries. What things are wroth now as was mentioned earlier has now become so abstract that people can't even keep up with it any more.
In a game of course you have no such gold standard, nothing is valued per se on anything of material worth, so as I said it can become corrupted more easilly.
It's a good point I think, but I do wish I could play a game where I was a crafter and have the shit I worked hard on be worth something, without some cant bot farming for what they call motifs in this game which they then cheated to obtain and sold for far more than the cosmetic crap was worth.
Long story short, there's a license to print money, but not a printing license. Game real world, think about it do you really want to create the sort of boom and bust nightmare the real world created in a game?
Games like that money is not a big issue, but I do get tired of putting all that effort in to rank myself as a craftsman, only to have some idiot make it all worthless. If I want some cant to fuck up the economy in the plain view of my eyes, I can always watch the real world. I think though it's not too much to ask that we are a little more socialist in a game and after all it is only a game, not some wankfest scoreboard where you can spunk your monetary score on the system like some idiot aka as the real world...
In monopoly you win, the board goes away and there's nothing in that but a fun game was had by all. Of course as previously said when I was a kid a lot of the time, the boards pieces were lodged in the cieling 'cause my filthy friends and familly couldn't keep their hands out of the bank, and the cheating was rife, but then I grew up, and if I play monopoly now, I roll the dice and they are not loaded. I don't play monopoly now by the way, I think figuratively at least, at one point the board was thrown so hard that a hotel piece lodged in my cerebral cortex and made me unable to want to play that game again. I'll stick to something where war is involved, like Risk, because economics in any game, is just going to end in tears.
